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Teen Encoder Turns off Free Mac App Whiskey, Encourages Support Paid Alternatives

Whiskey is a game-focused front-end of Wine Windows-compatible tools on MacOS and no longer receives updates. As one of the most useful and useful tools in the Mac gamer toolkit, it can be seen as a huge loss, but its developers hope you will continue to be with what he believes is a better option: a crossover product that supports CodeWewervers.

Additionally, the creator of whiskey is an 18-year-old college student who can take a break.

Isaac Marovitz wrote to ARS Technica: “Yes, yes, yes, and attending Northeastern University, so that’s always a balance between my school’s work and development work.” Marovitz said the whiskey project “has been around for more or less for months in the state and I issued notices, mainly for clarification and formal announcements,” Marovitz said.

Contribution “actually zero”

Marovitz has not slacked off, having previously shut down Switch Emulator Ryujinx after reaching an agreement with Nintendo and other game projects including PlayCover. So while resting is a good thing, there is another big reason: “I don’t think whiskey is positive for the entire wine community,” Maviz wrote on the whiskey website.

He advised whiskey users to purchase cross-licenses, noting that while Codeweavers and Valve’s work on Proton had a big impact on the wine project, “the amount of wine that whiskey creates in the entire whiskey is actually zero.” Marovitz wrote, “must be wine from wine games from C, Wine, Windows, MacOS.”

Marovitz told ARS that he had “a little contact with code priority” when making whiskey, but “they were always curious and never told me what I should or shouldn’t do.” However, he knew very well, “from what [CodeWeavers] Can you tell me and observe the attitudes of the wider community that whiskey can seriously threaten the viability of cross-borders. ”

The center of the Whiskey Homepage now continues to inform: “Whiskey is no longer actively maintained. Applications and games may be broken at any time.”

A tilted moment

The CEO of CodeWeavers wrote on the company’s blog late last week that the whiskey was closed with a spirit-like image hanging from a glass of wine. “Whiskey may be a crossover competitor, but that’s not what we feel today,” James B. Ramey wrote. “Our response is just one of the empathy, understanding and recognition of Isaac’s situation.”

Ramey notes that whiskey is a free package for an open source project, carefully crafted by people like crossovers, “The labor of love is built by people who are deeply concerned with giving users more choices.” Ramey writes that Marovitz faces a “avacancies of user expectations” involving game compatibility, performance and functionality. “The reality is that testing, support and development gets real resources… If code priority becomes unfeasible due to crossover unsustainability, it could undermine future development of wine and protons and support support for MacOS games,” Rami wrote.

Ramey strangely chose the salute as the saying goes, rather than the more obvious drink analogy to both items, “We limit the limit and its impact on the Macos game to Isaac.”

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