Can gaming save Apple Vision Pro?

This may still pose a problem when expanding Vision Pro’s gaming offerings – it’s hard to imagine award-winning likes Batman: Ackham Shadow Or something like a shooter Arizona Sunshine II Functions have no type of input.
However, the patent does suggest that “handheld input devices may include haptic output devices to provide haptic output to the user’s hands,” and haptic-vibration-it can significantly improve gameplay in VR.
Play games
game Synthesizer Rider It’s a good example. Developed by Kluge Interactive and available on Apple Vision Pro and more traditional game-centric VR platforms, this is a rhythmic action title that resembles similar Defeat Saber. The sphere representing the rhythm of the music flies towards the player, and he must match the sphere’s position with his hands, hit a single note or follow their arc trail.
On platforms like Quest or PlayStation VR, the controller’s touch is subtly pulsed and gently vibrated as you track the rails as you capture each beat, and this sense of feedback instantly tells you when you hit or miss the beat. This can help you measure where you put your hands and how to move your arms through the space of the game.
On the Apple Vision Pro, your hands glide in the air, tracked only by the headset’s external sensor, without tactile response to guide your performance. As a result, in this author’s experience, the same game feels inaccurate and difficult to play on Apple’s hardware. Haptic controllers can help mitigate this even if they don’t allow Batman to lie with his utility belt.
However, some game creators were very happy without Apple’s Vision Pro’s controller, including Andrew Eiche, CEO of developer Owlchemy Labs. The studio is one of the longest VR developers – its breakthrough title Job Simulator It was the first game of Steamvr announced a decade ago and has since been ported to everything from HTC Vive to PSVR 2 and Vision Pro as of May 2024.
In a future where a robot of the future replaces all Labor, the game sees players recreate the current mundane work, often with comedic effects. Even on platforms with controllers Work simulator The gameplay focuses on objects or kitchen interactions around the kitchen where the player uses his virtual hands, so it is naturally suitable for Vision Pro.
“At the moment, it feels like it doesn’t include controllers, it’s the industry that ‘blocks’, but I think it’s a necessary growth step,” Ashe told Wired. “I want to see VR or XR, sir, space, immersive, whatever we call it, go mainstream.”
“It’s natural for almost everyone to access manual tracking. You don’t have to peek out of the headset to remember what button ‘B’ is,” Eiche added. “It’s not that the controller should be eliminated. I think [they’ll be] Similar to [how] A smartphone controller is an add-on for power users that can be controlled with specific precise control using discrete inputs. ”